We designed our platform to put high fidelity AR games all over the world. Built on top of a real game engine, enabling sophisticated multiplayer gameplay that gamers love. Come see how we designed and developed a globe spanning ARG for a consumer electric brand in record time. (link to Acronym)
We are working with museums, science centres and galleries to design and develop AR exhibits that are AUTHENTIC to their missions, with healthy doses of GAMEPLAY demanded by the new digital generation.(link to Ontario Science Centre)
The pace of technological and scientific innovation is accelerating and it is important for companies to educate its customers effectively. Talk to us about how our design team helped a global pharmaceutical company overcome COVID "zoom fatigue" and turn complex medical concepts into engaging AR experiences quickly & economically. (link to Merck)
Updates and additions to our AR experiences gets pushed to users’ apps instantaneously. Reduces iteration time for designers and partners. Users discover fresh content without updating app every time.
YumeGo is a compact front-end app designed to be downloadable OTA (over the air). Content is optimized to reduce data usage, runs smoothly on older smartphones (iPhone 6s and newer) and refreshes automagically depending on user location
Simple WYSIWYG interface gives everyone the ability to add, edit and extend AR experiences. Deeper levels of customization is also possible with content and design changes propagating to app users almost instantly.
Our app and platform is architected to provide designers and partners with invaluable anonymized behavioural data to help optimize user experience. Brand partners can use the data to gather accurate consumer feedback.
With decades of experience in Hollywood VFX, AAA console games and mobile games, our team of experts are crafting the most realistic and immersive AR experiences on mobile devices.
Our app and platform supports both indoors and outdoors experiences using geo-location, computer vision and image markers. “Anywhere” experiences using image trackers only is also possible for AR books etc.